GroundFogOptions
Fog lying on the ground up to a top that follows the ground.
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
albedo? |
ColorRepresentation |
#000000 |
The share of the mask’s fill light it scatters, per channel, as Godot’s and Unity’s fog albedo: the lamp’s pool lights the fog’s face along the pool’s line, fading over its first metre or two. Black takes none. |
color? |
ColorRepresentation |
the curtain’s blue black, #0d1220 |
Its own colour where it hides all, drawn unlit, as the curtain’s is: a colour as three reads it, drawn before the grade. |
density? |
number |
0.3 |
How much of the light a metre of it takes, as an extinction: exp(-density * metres) gets through, so 0.3 hides about four fifths of what stands 5 m inside it. 0 or more. |
height? |
number |
1.2 |
Metres above the ground its top stands. Above 0. |
noise? |
GroundFogNoiseOptions |
undefined |
Slow swells in its top. Left out, a flat top. |
topBlendWidth? |
number |
a tenth of height |
Metres over which its top thins from full to none, centred on the top. 0 or more, under height. |
topColor? |
ColorRepresentation |
undefined |
Its colour at its top, painted and drawn unlit as color is, turning to color over topColorDepth metres down, such as moonlight on the top of a smoke or a pale skin on a fog of war. A view across the top crosses more of it than a view down into it, so the body brightens with distance as a lit top does. It takes no light of the scene’s, so a sky that changes its hour wants a colour for each hour. Left out, one colour all through. |
topColorDepth? |
number |
a third of height |
Metres under the top over which topColor turns to color, at a steady rate. Above 0; past height, the ground never reaches color, which a fog rising from nothing passes through. |