How far each card leans back from upright: a share of the camera’s pitch, and of the light’s elevation in the shadow pass. A number sets the view’s share and keeps the shadow’s 0.15.
map
Texture
undefined
The leaf texture each card shows, cut out at half alpha, such as a definePixelTexture painter’s.
rootDarkening?
number
undefined
Darkens the bottom 60% of each card toward its root by this share, as a lit sprite’s foot. Left out, none.
upNormalBlend?
number
undefined
Lights each card as a lit sprite, by a normal from the camera turned toward up by this share, in place of its crown’s: a bed of flowers rather than a crown. Left out, the crown’s.
wrap?
number
0.5
Wrap lighting, (N·L + wrap) / (1 + wrap), so a card with the sun behind it keeps some of it.