Skip to content
Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

LiveWeather

What the weather does to the look this frame: multipliers and offsets the daylight rig, the wind, the grade, the god rays, the lamps, the rain and the scene’s lit materials read, after the look’s keyframes. The rig resolves it each frame from the listed plugin’s weatherRule, then the Landscape’s weather, then setLightingWeather.

Property Type Description
custom Record<string, number> A game’s own factors, such as a sandstorm’s sand, by name: what the game’s own effects read. A layer’s custom replaces only the names it holds.
dust number × the floating dust’s count by day: an Emitter whose rate names weather: "dust" follows it. 1.
exposure number × the tone-mapping exposure. 1.
fill number × the hemisphere fill’s intensity. 1.
fireflies number × the fireflies’ count by night: an Emitter whose rate names weather: "fireflies" follows it. 1.
fog number × the exponential fog’s density; a linear fog’s distances divide by it. 1.
godRays number × every god-ray shaft’s gain. 1.
ground Record<string, number> A game’s own ground states’ levels, 0 to 1, such as an ash cover, by name, beside the built-in wetness and snowCover. A layer’s ground replaces only the names it holds.
leaves number × the falling leaves’ count: an Emitter whose rate names weather: "leaves" follows it. 1.
overcastShare number How overcast the sky stands, 0 to 1: it greys the fog’s, the sky’s horizon, the sun’s and the fill’s colours toward their own luminance in a cool grey, by 1, 1, 0.85 and 0.6 of it, lifts a lamp’s day level toward 0.45 and an emissive’s day toward 0.4 of its night. 0.
rainShare number The share of the rain’s drops that fall, 0 to 1. 0.
saturationOffset number Added to the grade’s saturation multiplier, as its night saturation moves it, never to the signed LiveGrading.saturation: Luminati’s -0.24 takes its 1.3 to 1.06. 0.
snowCover number How much snow lies, 0 to 1: up-facing lit surfaces and the tops of leaf cards and ground cover whiten toward the look’s snow colour. 0.
snowShare number The share of the snow’s flakes that fall, 0 to 1. 0.
sun number × the key light’s intensity. 1.
temperatureOffset number Added to the grade’s white balance temperature, in its units; under a grade before the tone mapping, it tints the frame the same way. 0.
wetness number How wet the ground stands, 0 to 1: up-facing lit surfaces darken to 0.8 and take a sheen of the sky. 0.
wind number × the look’s wind speed. 1.