What the weather does to the look this frame: multipliers and offsets
the daylight rig, the wind, the grade, the god rays, the lamps, the rain
and the scene’s lit materials read, after the look’s keyframes. The rig
resolves it each frame from the listed plugin’s weatherRule, then the
Landscape’s weather, then setLightingWeather.
| Property |
Type |
Description |
custom |
Record<string, number> |
A game’s own factors, such as a sandstorm’s sand, by name: what the game’s own effects read. A layer’s custom replaces only the names it holds. |
dust |
number |
× the floating dust’s count by day: an Emitter whose rate names weather: "dust" follows it. 1. |
exposure |
number |
× the tone-mapping exposure. 1. |
fill |
number |
× the hemisphere fill’s intensity. 1. |
fireflies |
number |
× the fireflies’ count by night: an Emitter whose rate names weather: "fireflies" follows it. 1. |
fog |
number |
× the exponential fog’s density; a linear fog’s distances divide by it. 1. |
godRays |
number |
× every god-ray shaft’s gain. 1. |
ground |
Record<string, number> |
A game’s own ground states’ levels, 0 to 1, such as an ash cover, by name, beside the built-in wetness and snowCover. A layer’s ground replaces only the names it holds. |
leaves |
number |
× the falling leaves’ count: an Emitter whose rate names weather: "leaves" follows it. 1. |
overcastShare |
number |
How overcast the sky stands, 0 to 1: it greys the fog’s, the sky’s horizon, the sun’s and the fill’s colours toward their own luminance in a cool grey, by 1, 1, 0.85 and 0.6 of it, lifts a lamp’s day level toward 0.45 and an emissive’s day toward 0.4 of its night. 0. |
rainShare |
number |
The share of the rain’s drops that fall, 0 to 1. 0. |
saturationOffset |
number |
Added to the grade’s saturation multiplier, as its night saturation moves it, never to the signed LiveGrading.saturation: Luminati’s -0.24 takes its 1.3 to 1.06. 0. |
snowCover |
number |
How much snow lies, 0 to 1: up-facing lit surfaces and the tops of leaf cards and ground cover whiten toward the look’s snow colour. 0. |
snowShare |
number |
The share of the snow’s flakes that fall, 0 to 1. 0. |
sun |
number |
× the key light’s intensity. 1. |
temperatureOffset |
number |
Added to the grade’s white balance temperature, in its units; under a grade before the tone mapping, it tints the frame the same way. 0. |
wetness |
number |
How wet the ground stands, 0 to 1: up-facing lit surfaces darken to 0.8 and take a sheen of the sky. 0. |
wind |
number |
× the look’s wind speed. 1. |