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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

LookCharacterSilhouette

How a hidden character’s silhouette draws: a fill and an outline where a wall, a roof or any opaque object hides the character, while the occluder draws as it is. The depth of field leaves it sharp.

Property Type Description
characters SilhouetteCharacters Which characters show one; setCharacterSilhouette overrides it for one character.
fillColor ColorRepresentation The fill’s colour, unlit and unfogged, in the scene before the tone mapping and the grade, so the grade shifts it as it does the wall.
fillDetail number How much of the hidden texel’s own light and dark the fill keeps, 0 to 1, so hair, a face and clothes read through the wall: 0 is one flat colour, 1 scales the fill by 0.42 + 0.8 * sqrt(luma). No light reaches it.
fillOpacity number How much the fill covers what it shows through, 0 to 1, blended: 1 is solid.
minHiddenShare number The share of the character’s drawn pixels that must be hidden before its silhouette shows, 0 to 1, so a rail across the feet shows none. 0 shows it for any hidden pixel.
outlineColor ColorRepresentation The outline’s colour, round the hidden part of the character.
outlineOpacity number How much the outline covers what it shows through, 0 to 1.
outlineWidth number The outline’s width in the frame’s own pixels, a whole number: in a pixel-perfect frame, the art’s pixels. 0 draws none.