PointLightProps
A PointLight’s props. Each one sets its field on the handle when it
changes, so a field a frame writes holds until its prop changes, as
React Three Fiber applies three’s.
Extends
Section titled “Extends”Pick<ThreeElements["group"],"position"|"name"|"visible">
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
color? |
ColorRepresentation |
white, three's |
- |
dayShare? |
number |
1, lit all day |
The share of intensity it burns at by day, 0 to 1: whole at night, blended by the look’s night share. A share under 0.45 rises toward it under overcast weather, so a lamp reads lit in the rain. A lamp sets 0.05. |
decay? |
number |
2 |
How its light falls off with distance, three’s: 2 is physical. |
distance |
number |
undefined |
Metres at which the light reaches zero, and past which, with 4 m to spare, it leaves the view and its slot. 0 reaches without limit, as three’s does, and never leaves the view. |
flicker? |
number |
0 |
How much it flickers, 0 to 1: smooth noise at 2.6 a second, its intensity times 1 ± 0.85 of this. An emissive tied to it with useEmissive flickers with it. |
intensity? |
number |
1, three's |
Candela, three’s unit. |
priority? |
number |
3 |
How much it counts when more lights are in view than the pool holds: each step down counts as 1.5 m nearer the camera’s focus. Luminati gives fires 0, torches 1, lampposts 2 and windows 3. |
ref? |
Ref<PointLightObject> |
undefined |
- |