Casts into the sun’s shadow map, bent as it is drawn.
geometry
BufferGeometry
undefined
What it draws, carrying a windBendAttribute of two floats a vertex: its share of the bend, from 0 at a root to 1 at a free top, and its sway’s phase in turns.
material
Material
undefined
The lit material it draws with, such as a MeshLambertMaterial. It takes the bend over its own onBeforeCompile, so every mesh that draws with it bends, a geometry with no bend held still.
receiveShadow?
boolean
true
Takes the sun’s shadow and the shadows cast on it.