Work in progress. These docs describe Spawnite at launch, and some parts are still being built.
| Property |
Type |
Default value |
Description |
accepts? |
CargoFilterInput |
every good |
The goods it moves, by kind or tag. |
activation? |
CargoActivation |
CargoActivation.Overlap |
What sets it off. |
capacity? |
number |
10,000, the most a list holds |
The most goods its own store holds, up to 10,000. |
direction |
CargoDirection |
undefined |
Which way it moves goods. |
intervalSeconds? |
number |
0.15 |
Seconds between two goods for one carrier standing in it; 0 moves all that fits at once. |
prompt? |
string |
"Take" or "Give", by its direction |
What the interact prompt reads, for CargoActivation.Interact. |
radius? |
number |
1.5 |
Metres from the entity a carrier’s body may stand. |
store? |
CargoStationStore |
CargoStationStore.Own |
Whose store it gives from or takes into. |
targets? |
TargetFilter |
TargetKind.ControlledCharacters |
Who may use it: kinds and layers add, teams and rules narrow. |