TargetFilter
TargetFilter =
TargetEntry|None|"none"| readonlyTargetEntry[]
Who a behaviour meets, as a layer mask says who a body meets: one entry or a
list. Kinds and layers add, so [TargetKind.ControlledCharacters, characters.collisionLayers.npcs] meets the player’s character and every
NPC. Teams and rules narrow, so [red] meets the characters red’s players
control. A list with no kind or layer narrows the default,
TargetKind.ControlledCharacters; TargetKind.None meets nobody.