attach
attach(
authority,child,parent,options?):AttachRefusal|null
Makes child’s pose follow parent’s every tick, after the physics
step, on the world authority decides for: the room’s step, or
findAuthority(world, child) for an entity only this page holds. Each
option left out keeps the child where it stands from the parent now, as
Unity’s SetParent keeps the world pose. Attaching an attached child to
another parent moves it; to the same parent, changes only the options
given. Returns null once attached, or why it attached nothing.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
authority |
EntityAuthority |
child |
Entity |
parent |
Entity |
options |
AttachOptions |
Returns
Section titled “Returns”AttachRefusal | null