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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

EntityAuthority

Proof that the code holding it may change one entity: every Authority is one, over any entity of its world, and findAuthority(world, entity) gives one over an entity only a page holds. What destroy, attach and detach take first, since each changes one entity; spawn, which changes the world, takes an Authority alone.

Property Modifier Type
[entityAuthorityBrand] readonly true