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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

Authority

Proof that the code holding it runs on a world that decides outcomes: a room’s, or a game played alone, never a page in a room. The room’s step is one, inside if (step.authoritative) and in a system with no runsOn; requireAuthority(world) gives one outside a step. Every outcome function takes one first, the engine’s, such as dealDamage, and a game’s own, such as a score: authority: Authority. As Unreal’s HasAuthority() and Roblox’s RunService:IsServer(), held in a type rather than asked at run time.

Property Modifier Type
[authorityBrand] readonly true
[entityAuthorityBrand] readonly true