Damage
Health taken off an entity, who dealt it, with which weapon, the zone it struck, and what the game attaches to the hit.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
amount |
number |
- |
data? |
Readonly<Readonly<Record<string, unknown>>> | null |
The game’s own data for the hit, as its hitData registers it. |
friendlyFire? |
boolean | null |
This hit’s own friendly fire, over the world’s, as a weapon’s friendlyFire passes it. Left out, the world’s at the moment it lands. |
instigator? |
Instigator | null |
Who is behind the hit, taken with readInstigator as it was made, so a grenade that lands after its thrower switched is judged by the team she threw it for. Left out, it is source’s at the call; a hit with neither, a falling rock’s, has none and is never spared. |
source? |
Entity | null |
- |
weapon? |
string | null |
The weapon’s name as registerWeapon names it. |
zone? |
string | null |
The zone of the entity’s HitZonesTrait it struck, which the hit carries; amount already holds its multiplier. |