Instigator
What acted, the player behind it, and her team, taken as it acted: a hit keeps it, so a grenade that lands after its thrower switched is judged by the team she threw it for, and her own rocket after her respawn is still her own. As Unreal’s instigator.
Properties
Section titled “Properties”| Property | Modifier | Type | Description |
|---|---|---|---|
entity |
readonly |
Entity |
The entity that acted: a character, a turret, a trap. |
player |
readonly |
PlayerEntity | null |
The player behind it: the player who controls it or whose presence it is, itself when it is a player entity, null for an NPC. |
team |
readonly |
Team | null |
- |