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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

DamagedRecord

One hit as DamagedEvent carries it: the hit, and where its target stood as it landed, which a view reads after a killing blow has taken the target away.

Property Type Description
amount number -
at Vector3 -
data Readonly<Readonly<Record<string, unknown>>> | null What the weapon or the game’s own call attached; null for none.
source Entity | null A shooter’s character, or null for damage from no one.
weapon string | null The weapon’s name as registerWeapon names it; null for damage from none.
zone string | null The name of the entity’s HitZonesTrait zone it struck, such as "head", its multiplier already in amount; null for its body.