Hit
One hit an entity took: the health it was dealt, who dealt it, the weapon it came from, the zone it struck, and the game’s own data. Unreal’s gameplay effect carries the same: its instigator, its causer and a context the game extends.
One hit an entity took: the health it was dealt, who dealt it, the weapon it came from, the zone it struck, and the game’s own data. Unreal’s gameplay effect carries the same: its instigator, its causer and a context the game extends.