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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

dealHealing

dealHealing(authority, entity, healing): void

Adds amount to the entity’s health, never past its maximum, and emits the heal as a HealedEvent. A downed character is healed and stays down until the game removes DownedTrait, as a revive does. Healing is an outcome, so it takes the room’s authority first, as dealDamage does: dealHealing(step, target, { amount: 20, source: character }). An amount below 0, or no finite number, throws, naming dealDamage as the way to take health off, and an entity with no health throws too.

Parameter Type
authority Authority
entity Entity
healing Healing

void