HealedEvent
constHealedEvent:EventHandle<Heal,Reliable,Entity>
On an entity each time it is healed, one event per heal. The heal’s
side of DamagedEvent, as Unreal’s ability system applies a heal as an
effect beside damage.
constHealedEvent:EventHandle<Heal,Reliable,Entity>
On an entity each time it is healed, one event per heal. The heal’s
side of DamagedEvent, as Unreal’s ability system applies a heal as an
effect beside damage.