ShotCheck
A shot as the rules see it, the engine’s and a game’s alike.
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
claim |
ShotMessage |
The shot as her page sent it: the weapon’s name, the step it names, its origin and direction, and the hits it claims where it claims any. |
landed |
number |
The room’s step and its clock in milliseconds as it landed. |
now |
number |
- |
shooter |
Entity |
Her character, with its traits: LatencyTrait and FiredShotsTrait among them. |
step |
number |
The room’s step the shot is judged at: the one she named, until a rule moves it, as the rewind rule does. |
weapon |
WeaponSettings |
The weapon it names, as the world registered it. |
world |
World |
The room’s world as the shot landed: its entities as they stand now, readPastPlace for where they stood at a step her screen showed. |