reloadScene
reloadScene(
authority):boolean
Asks the room to start its scene again once this step ends: every
entity the scene spawned goes and spawns anew, on the room and on every
page, and the players keep their characters, as Godot’s
reload_current_scene starts a scene again. Two calls in one step
start it once. Returns false, and changes nothing, where nothing mounts
the world’s scene headless: a game played alone, which starts its scene
again with useScenes().reload() from a component, and a room whose
scene is a spawn function rather than a component, as a test’s can be.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
authority |
Authority |
Returns
Section titled “Returns”boolean