PhysicsActor
Properties
Section titled “Properties”| Property | Type | Description |
|---|---|---|
body |
WalkerBody |
The body the capsule was cut for and the controller’s step and snap, copied again each time the entity’s CharacterCapsuleTrait is set or added and at each move, so the walk reads no koota record. |
climbCosine |
number |
The controller’s maxSlopeRadians as a cosine, read with it. |
collider |
Collider |
- |
feet? |
StreamedFeet |
A streamed walker’s drawn feet, from her first step. |
motion |
ActorMotion |
- |
moved |
object |
Where her last move took her body’s centre, and the step pass it ran in: a rider standing on her is carried by it in the same pass. |
moved.x |
number |
- |
moved.y |
number |
- |
moved.z |
number |
- |
movedPass |
number |
- |
polygon |
number |
The polygon of the handle’s navmesh the last move along it ended on, or 0 where it has none: a walked actor’s. |
rigidBody |
RigidBody |
- |