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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

PhysicsActor

Property Type Description
body WalkerBody The body the capsule was cut for and the controller’s step and snap, copied again each time the entity’s CharacterCapsuleTrait is set or added and at each move, so the walk reads no koota record.
climbCosine number The controller’s maxSlopeRadians as a cosine, read with it.
collider Collider -
feet? StreamedFeet A streamed walker’s drawn feet, from her first step.
motion ActorMotion -
moved object Where her last move took her body’s centre, and the step pass it ran in: a rider standing on her is carried by it in the same pass.
moved.x number -
moved.y number -
moved.z number -
movedPass number -
polygon number The polygon of the handle’s navmesh the last move along it ended on, or 0 where it has none: a walked actor’s.
rigidBody RigidBody -