MatchTimeUpProps
MatchTimeUpProps = {
timeUp?:End|`${End}`; } | {laps?:never;overtimeSeconds?:never;timeUp:NextScore|`${NextScore}`; }
How a match ends as its clock runs out. With MatchTimeUp.NextScore
it plays on past its clock, so it takes no overtime, and it waits for
a score, so it takes no laps.
Union Members
Section titled “Union Members”Type Literal
Section titled “Type Literal”{ timeUp?: End | `${End}`; }
| Name | Type | Description |
|---|---|---|
timeUp? |
End | `${End}` |
How it ends as its clock runs out: on that step, or on the next score awarded, as a sports game waits for the ball to go dead. With MatchTimeUp.NextScore a tie plays on until a score breaks it, and a point that lands after zero, such as a fault in the air at zero, ends it on that point. A match of competitors alone. |
Type Literal
Section titled “Type Literal”{ laps?: never; overtimeSeconds?: never; timeUp: NextScore | `${NextScore}`; }