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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

MatchTimeUpProps

MatchTimeUpProps = { timeUp?: End | `${End}`; } | { laps?: never; overtimeSeconds?: never; timeUp: NextScore | `${NextScore}`; }

How a match ends as its clock runs out. With MatchTimeUp.NextScore it plays on past its clock, so it takes no overtime, and it waits for a score, so it takes no laps.

{ timeUp?: End | `${End}`; }

Name Type Description
timeUp? End | `${End}` How it ends as its clock runs out: on that step, or on the next score awarded, as a sports game waits for the ball to go dead. With MatchTimeUp.NextScore a tie plays on until a score breaks it, and a point that lands after zero, such as a fault in the air at zero, ends it on that point. A match of competitors alone.

{ laps?: never; overtimeSeconds?: never; timeUp: NextScore | `${NextScore}`; }