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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

BodyChanges

BodyChanges = Partial<Omit<KinematicBodyOptions, "bodyType" | "collisionMask"> & Omit<DynamicBodyOptions, "bodyType" | "collisionMask">> & object

What setBody changes: any of a body’s settings, its kind among them.

Name Type Description
bodyType? RigidBodyType | `${RigidBodyType}` -
collisionMask? CollisionMask | null Null meets every layer again.