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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

ColliderChanges

ColliderChanges = Partial<Omit<ColliderOptions, "collisionLayer" | "collisionMask">> & object

What setCollider changes: any of a collider’s settings, its own layer and mask null to take its body’s again.

Name Type
collisionLayer? CollisionLayerHandle | null
collisionMask? CollisionMask | null