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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

CollisionEnteredEvent

const CollisionEnteredEvent: EventHandle<CollisionEntered, ServerOnly, Entity>

On each entity of a pair that reports contacts, the step the two first touch by any of their colliders, naming the other: Unity’s OnCollisionEnter, Godot’s body_entered. It stays on the world that emits it, so a crate pile never reaches the wire; a system that wants pages to hear a touch emits its own event.