aimAt
aimAt(
character,point):void
Turns character to face point, a player’s, an Npc’s or any character’s, as
Unreal’s aim offset and orientation warping do: her body faces the
point and her legs turn toward the way she steps, up to 75 degrees,
past which a step back plays her walk in reverse. null lets her go,
and she turns back to her step. Over the camera’s lock while both are
on. Written on the character, so a room streams it and every page draws it.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
character |
Entity |
point |
AimPoint | null |
Returns
Section titled “Returns”void