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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

walkCommandDeclaration

const walkCommandDeclaration: CommandDeclaration<{ to: Vector3CommandField; }, WalkRefusal, undefined, true, false, true>

The walk command as characters() declares it: where to walk. Five a second past a burst of eight, as a player clicks; one that reaches the room up to a second late still runs, on the room’s next tick, so a click during a spike walks her. Refused with the reason the navmesh gives, WalkRefusal, which leaves the walk she was on.