walkCommandDeclaration
constwalkCommandDeclaration:CommandDeclaration<{to:Vector3CommandField; },WalkRefusal,undefined,true,false,true>
The walk command as characters() declares it: where to walk. Five a
second past a burst of eight, as a player clicks; one that reaches the
room up to a second late still runs, on the room’s next tick, so a
click during a spike walks her. Refused with the reason the navmesh
gives, WalkRefusal, which leaves the walk she was on.