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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

buttonInput

buttonInput(buttonInputOptions?): ButtonInputDeclaration

A button the player holds, which rides every tick’s input: true while any of its keys, its touch button or setInput holds it. A system reads it with readInput(character, handle), and the order of its changes within a tick with readInputChanges. With edge: true it reads true on the tick its key went down alone, as a jump does. Anything a button starts on its rising edge takes a cooldown or a cost, since a modified page can toggle it every tick; a one-shot with a payload, or one that must reach the room however late, is a press.

Parameter Type
buttonInputOptions ButtonInputOptions

ButtonInputDeclaration