omit
omit(
handle):Omission
Removes one system of a listed plugin from every world made from the
list, by its handle: omit(behaviours.systems.reapDead) for a game that
keeps its dead. A whole plugin is left out by not listing it. A system
another listed plugin requires or anchors to cannot be omitted: the
world throws as it is made, naming both. As Bevy’s
DefaultPlugins.build().disable::<X>() leaves one out by type, and
Unity’s [DisableAutoCreation] one system.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
handle |
ReplaceableHandle |