setSavedEntity
setSavedEntity(
authority,player,entity,setSavedEntityOptions?):void
Registers entity as the one player’s save keeps under key, main
where none is named: her record for that key restores onto it over
what its spawn set up, unless restore is false, and from here it is
read at each of her saves and captured as it goes. Registering another
under a key replaces the one there, which is captured first, as
setViewTarget replaces a view target. A character, a dragon a game
spawns in place of one, each character of a party a player switches
between, or a pet. Takes the room’s step, requireAuthority, or a
join hook’s step for her and what her join spawned. A restore that
throws refuses her save’s load and throws a SavedEntityRestoreError,
which refuses a join it runs in. Any other refusal throws in
development and is logged in a deployed room, which changes nothing.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
authority |
EntityAuthority |
player |
Entity |
entity |
Entity |
setSavedEntityOptions |
SetSavedEntityOptions |
Returns
Section titled “Returns”void