isAlly
isAlly(
world,first,second):boolean
Whether first and second fight on one side: what damage, weapons,
chase and abilities read. One entity is its own ally. With a rule, both
need a team and the rule’s isTeamAlly must say so for the two, which
by default means one team, so two entities with no team are allies of
nobody. With no rule, every entity with a player behind it is an ally
of every other, so players’ shots pass through each other and an NPC
is an ally of nobody. first may be an instigator, judged by the team
it acted for.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
world |
World |
first |
Entity | Instigator |
second |
Entity |
Returns
Section titled “Returns”boolean