startCooldown
startCooldown(
entity,cooldownStart):void
Starts a cooldown on entity under key. One already running under
the key with longer left stays as it is, so a short cooldown never cuts
a long one. Call it from a system, where the simulation has the say: a
predicted system on a player’s character, whose page then starts it as the room
does.
Parameters
Section titled “Parameters”| Parameter | Type |
|---|---|
entity |
Entity |
cooldownStart |
CooldownStart |
Returns
Section titled “Returns”void