FixedBodyOptions
A body that never moves.
Extends
Section titled “Extends”BodyOptionsBase
Properties
Section titled “Properties”| Property | Type | Default value | Description |
|---|---|---|---|
bodyType |
"fixed" | Fixed |
undefined |
- |
collisionLayer? |
CollisionLayerHandle |
CoreLayers.default |
The layer it stands in, a handle a plugin declared. |
collisionMask? |
CollisionMask |
every layer |
The layers it meets: a pair touches only when each one’s mask holds the other’s layer. |
ignore? |
readonly Entity[] |
undefined |
Entities it never touches, such as a rider’s own dragon, without spending a layer. |
reportContacts? |
boolean |
false |
Whether it raises CollisionEnteredEvent and CollisionExitedEvent as it starts and stops touching another entity, as Rapier’s active events and Godot’s contact_monitor are asked for, so a pile of crates nobody watches costs nothing. A trigger reports always. |