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Work in progress. These docs describe Spawnite at launch, and some parts are still being built.

spawnCharacter

spawnCharacter(authority, player, options?): Entity

Spawns player’s character, as the characters plugin does once her save has restored onto her, and answers it: at her seat’s spawn point as the scene’s <CharacterSpawn> names it, with its props and each plugin’s onCharacterSpawn, registered as her saved entity under key so her record for it restores over those defaults, controlled by her, and made her view target and her presence. A character she has is destroyed first, captured into her save as it goes, so a new one under the same key carries her bag, as Roblox’s LoadCharacter replaces hers; one under another key is a character switch. An explicit position and facing win over her saved place. Takes the room’s step, requireAuthority, or her join hook’s step.

Parameter Type
authority EntityAuthority
player Entity
options SpawnCharacterOptions

Entity